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BranchCommit messageAuthorAge
choopmisland generation seems pretty smoothChristoph Hoopmann4 years
masterbuildable on windows using mingw, needs to build static sfml from sourceChristoph Hoopmann4 years
tbeckeEventEmitter now distinguishes between several States and calls the respektiv...Christoph Hoopmann4 years
 
 
AgeCommit messageAuthorFilesLines
2015-06-13buildable on windows using mingw, needs to build static sfml from sourceHEADmasterChristoph Hoopmann1-5/+20
2015-06-10added an example for the new layer systemChristoph Hoopmann3-2/+12
2015-06-10state changes working, auto pausing, entity system rebuilt, renderer + layer ...Christoph Hoopmann25-369/+713
2015-06-10EventEmitter now distinguishes between several States and calls the respektiv...tbeckeChristoph Hoopmann5-22/+69
2015-06-09fixed tolerance for axisChristoph Hoopmann3-6/+10
2015-06-09implemented smooth interpolation, movement, axis support on controllers, fixe...Christoph Hoopmann7-43/+111
2015-06-09callbacks now typesafe, testplayer is able to move, mainloop adjustedChristoph Hoopmann11-45/+122
2015-06-09added layers, still testing cycled drawingChristoph Hoopmann16-38/+159
2015-06-07implemented axis events callbacksChristoph Hoopmann5-3/+76
2015-06-07implemented unregister callbacksChristoph Hoopmann2-1/+13
[...]
 
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