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* buildable on windows using mingw, needs to build static sfml from sourceHEADmasterChristoph Hoopmann2015-06-131-5/+20
* added an example for the new layer systemChristoph Hoopmann2015-06-103-2/+12
* state changes working, auto pausing, entity system rebuilt, renderer + layer ...Christoph Hoopmann2015-06-1025-369/+713
* EventEmitter now distinguishes between several States and calls the respektiv...tbeckeChristoph Hoopmann2015-06-105-22/+69
* fixed tolerance for axisChristoph Hoopmann2015-06-093-6/+10
* implemented smooth interpolation, movement, axis support on controllers, fixe...Christoph Hoopmann2015-06-097-43/+111
* callbacks now typesafe, testplayer is able to move, mainloop adjustedChristoph Hoopmann2015-06-0911-45/+122
* added layers, still testing cycled drawingChristoph Hoopmann2015-06-0916-38/+159
* implemented axis events callbacksChristoph Hoopmann2015-06-075-3/+76
* implemented unregister callbacksChristoph Hoopmann2015-06-072-1/+13
* implemented joystick event callbacksChristoph Hoopmann2015-06-073-13/+38
* implemented event callbacks for key eventsChristoph Hoopmann2015-06-079-10/+48
* moved incs to subdirsChristoph Hoopmann2015-06-0713-6/+191
* moved EventEmitter to StateMachineChristoph Hoopmann2015-06-0711-37/+29
* switched mainloop to window.isOpen()Christoph Hoopmann2015-06-073-5/+3
* moved to subdir srcChristoph Hoopmann2015-06-0710-12/+7
* timestep implemented, moved to subdirsChristoph Hoopmann2015-06-0715-120/+125
* started clean rewriteChristoph Hoopmann2015-06-0714-1/+586
* repo clearedChristoph Hoopmann2015-06-0751-2437/+0
* initial commit - forked from gamesdlChristoph Hoopmann2014-11-2352-0/+2438